Testing the performance of computer games

Authors

  • Gabriel Buczkowski Kazimierz Wielki University
  • Kamil Olszewski Kazimierz Wielki University

DOI:

https://doi.org/10.34767/SIMIS.2023.01.01

Keywords:

computer game, game engine, First Person View, Unity, Unreal Engine, Godot, Unigine, CryEngine

Abstract

The purpose of this is to conduct performance testing of game engines using their built-in tools. Performance tests will be conducted for various hardware configurations. In order to implement the study, a simplified 3D game with a first-person view will be created. The game will be implemented in various game engines: Unity, Unreal Engine, CryEngine, Godot and Unigine, which will allow us to collect data for analysis to see which one will be the most efficient.

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Downloads

Published

2023-09-20

How to Cite

Testing the performance of computer games. (2023). Studia I Materiały Informatyki Stosowanej, 15(1), 5-9. https://doi.org/10.34767/SIMIS.2023.01.01