Network FPS game using the Unity engine
DOI:
https://doi.org/10.34767/SIMIS.2025.02.02Keywords:
Unity, FPS, multiplayergame, powersAbstract
This work focuses on the development of a network-based FPS (First-Person Shooter) game using the Unity environment. The paper provides a detailed description of the game, the application design, the database model, interaction diagrams, as well as a discussion of the challenge sencountered during the game development process. Additionally, it includes information about the tools used and the technological solutions applied.
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