Interactive Application for Learning English Using Artificial Intelligence in the Unity Engine
DOI:
https://doi.org/10.34767/SIMIS.2026.01.07Keywords:
Unity, Artificial Intelligence, ChatGPT, Ready Player MeAbstract
This paper presents an educational application for learning English, built with the Unity engine and enhanced with Artificial Intelligence. The system comprises three modules: (1) a letter/e mail generator with parameterized content creation and PDF export, (2) a 3D virtual teacher powered by ChatGPT (OpenAI API) for interactive dialogue and language guidance, and (3) a quiz assessing vocabulary and basic grammar. We describe the architecture, key technologies (Unity, C#, iTextSharp, Ready Player Me), API integration, and limitations (e.g., Polish diacritics in PDF and Internet dependency).
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