Interactive Application for Learning English Using Artificial Intelligence in the Unity Engine

Authors

  • Filip Czerwiński Kazimierz Wielki University
  • Piotr Kotlarz Kazimierz Wielki University

DOI:

https://doi.org/10.34767/SIMIS.2026.01.07

Keywords:

Unity, Artificial Intelligence, ChatGPT, Ready Player Me

Abstract

This paper presents an educational application for learning English, built with the Unity engine and enhanced with Artificial Intelligence. The system comprises three modules: (1) a letter/e mail generator with parameterized content creation and PDF export, (2) a 3D virtual teacher powered by ChatGPT (OpenAI API) for interactive dialogue and language guidance, and (3) a quiz assessing vocabulary and basic grammar. We describe the architecture, key technologies (Unity, C#, iTextSharp, Ready Player Me), API integration, and limitations (e.g., Polish diacritics in PDF and Internet dependency).

References

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Downloads

Published

2026-04-16

How to Cite

Interactive Application for Learning English Using Artificial Intelligence in the Unity Engine. (2026). Studies and Materials in Applied Computer Science, 18(1), 30-34. https://doi.org/10.34767/SIMIS.2026.01.07