Implementation of a virtual reality game using the Unity engine
DOI:
https://doi.org/10.34767/SIMIS.2025.02.03Keywords:
virtual reality, VR, Unity, video game, C#, 3D graphics, BlenderAbstract
This article provides a detailed discussion of the process of designing and implementing a virtual reality game using the Unity engine and additional programming tools. The focus is placed on technical aspects, such as the use of XR Interaction Toolkit, Blender, and Visual Studio, while also addressing challenges related to designing an ergonomic interface and optimizing the VR environment. The main goal of the project was to create an intuitive and immersive game targeted at a wide audience, including individuals with no prior experience in virtual reality. The results of the work highlight the significant potential of VR technology in educational, entertainment, and industrial contexts.
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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.