Implementation of a virtual reality game using the Unity engine

Authors

  • Julia Cieślicka Kazimierz Wielki University
  • Bartosz Przybyłek Kazimierz Wielki University
  • Katarzyna Kazimierska-Drobny Kazimierz Wielki University
  • Piotr Prokopowicz Kazimierz Wielki University

DOI:

https://doi.org/10.34767/SIMIS.2025.02.03

Keywords:

virtual reality, VR, Unity, video game, C#, 3D graphics, Blender

Abstract

This article provides a detailed discussion of the process of designing and implementing a virtual reality game using the Unity engine and additional programming tools. The focus is placed on technical aspects, such as the use of XR Interaction Toolkit, Blender, and Visual Studio, while also addressing challenges related to designing an ergonomic interface and optimizing the VR environment. The main goal of the project was to create an intuitive and immersive game targeted at a wide audience, including individuals with no prior experience in virtual reality. The results of the work highlight the significant potential of VR technology in educational, entertainment, and industrial contexts.

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Published

2025-06-24

How to Cite

Implementation of a virtual reality game using the Unity engine. (2025). Studies and Materials in Applied Computer Science, 17(2), 15-20. https://doi.org/10.34767/SIMIS.2025.02.03